AI Insights · Timothy · January 2022
Top 5 Dynamic Games in Lebanon, Q4 2021
Explore the performance metrics of the top 5 dynamic games in Lebanon for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top dynamic games in Lebanon demonstrated varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the metrics for the leading five games in the region, based on data from Sensor Tower.
420: Prison Survival from YoloGame Studio saw its weekly downloads peak at 24.4K in mid-October before experiencing a general decline, ending the year with around 6.7K downloads in the final week of December. Meanwhile, weekly active users showed a similar trend, peaking at 34.8K in the second week of October and gradually decreasing to approximately 12.9K by the last week of December.
Antistress - relaxation toys by JindoBlu enjoyed a notable increase in weekly downloads, starting at 2.7K in mid-October and reaching a high of 13K by mid-December. The game's weekly active users followed this upward trajectory, climbing from 14K in mid-October to over 53K in mid-December. The game also generated modest revenue, peaking at $7 in the week of November 22.
Squid Game: Survival Challenge from AMZG gained traction quickly after its release in late October. Weekly downloads surged from 277 in early November to over 25K in early December. Active users mirrored this growth, increasing from 411 in early November to nearly 44K by mid-December.
Roblox by Roblox Corporation maintained a steady performance throughout the quarter. Weekly downloads fluctuated between 5K and 9K, while active users remained consistently high, ranging from 231K to 245K. Revenue showed variability, with peaks of $4.2K in mid-December and $3.7K in early November.
NEW STATE : NEW ERA OF BR from KRAFTON, Inc. experienced a significant drop in weekly downloads post-launch, from 50.7K in early November to around 1.8K by the end of December. Active users also saw a decline, from 49.2K in the first week to 8.1K by the last week of December. Revenue was modest, peaking at $104 in mid-November.
For more detailed insights and data on app performance, visit Sensor Tower.